The Suitcase is a physical game about a bomb suitcase. While trying to disarm the bomb, the player must solve complex puzzles, re-route circuits, cut cables and not lose their head as the timer mercilessly counts down.
Created as a seminar project for the Utrecht School of Art & Technology, The Suitcase was a personal exercise in physical games, contrary to my usual focus on purely digital games. For the project, I worked together with a team of five talented interaction designers to create an interactive, entertaining experience.
With a budget of under 200 euros, only two weeks and five people, resource management was crucial for a succesful end-result. Acting as software developer and game designer during the course of the development, I designed physical, interactive obstacles and wrote and deployed code to several Arduino chipsets to bring those ideas to life.
My role in the project was game/puzzle designer, software programmer, hardware programmer and some managing tasks.

Completed: 2010-01-28
Project created for: USAT